<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="http://llpjournal.org/feed.xml" rel="self" type="application/atom+xml" /><link href="http://llpjournal.org/" rel="alternate" type="text/html" hreflang="en" /><updated>2026-09-24T02:50:29+00:00</updated><id>http://llpjournal.org/feed.xml</id><title type="html">Ludic Language Pedagogy</title><subtitle>An open-access refereed journal dedicated to promoting innovative and thoughtful integrations of games and play in language teaching contexts.
ISSN: 2435-2349
</subtitle><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><entry><title type="html">Alan libert</title><link href="http://llpjournal.org/2026/09/20/alan-libert.html" rel="alternate" type="text/html" title="Alan libert" /><published>2026-09-20T00:00:00+00:00</published><updated>2026-09-20T00:00:00+00:00</updated><id>http://llpjournal.org/2026/09/20/alan%20libert</id><content type="html" xml:base="http://llpjournal.org/2026/09/20/alan-libert.html"><![CDATA[<h1 id="alan-libert">Alan Libert</h1>

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<p>Lecturer in Linguistics, University of Newcastle, Australia
Adjunct Professor, Khazar University, Azerbaijan
Email: Alan.Libert@newcastle.edu.au</p>

<ul>
  <li><strong>Ludic interests</strong>: <em>conflict simulations</em></li>
  <li><strong>Language interests</strong>: <em>Artificial languages, Turkic languages</em></li>
  <li><strong>Pedagogy interests</strong>: <em>Linguistics</em></li>
</ul>

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<h2 id="-profile">👨‍🏫 Profile</h2>
<p>B.A. in Latin and Greek from New York University, Ph.D. in linguistics from McGill University, lecturer in linguistics at University of Newcastle, Australia since 1994, adjunct professor at Khazar University since 2023, currently living in Spain. My research areas include artificial languages (many books and papers), Turkic languages, word classes (especially adpositions), and onomastics.</p>

<h2 id="-research-connections">🧪 Research connections</h2>

<ul>
  <li><a href="https://orcid.org/0000-0003-1446-4183">ORCID</a></li>
  <li><a href="https://www.researchgate.net/profile/Alan-Libert">ResearchGate</a></li>
  <li><a href="https://newcastle-au.academia.edu/AlanLibert">Academia.edu</a></li>
</ul>

<h2 id="️-personal-connections">💁‍♂️ Personal connections</h2>
<ul>
  <li><a href="https://www.newcastle.edu.au/profile/alan-libert">Homepage</a></li>
  <li><a href="https://x.com/LNARL">X / Twitter</a></li>
  <li><a href="https://www.instagram.com/lnarl2025/">Instagram</a></li>
  <li><a href="https://bsky.app/profile/alanlibert.bsky.social">Bluesky</a></li>
</ul>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="member-uncommon" /><category term="reviewer" /><summary type="html"><![CDATA[Alan Libert Lecturer in Linguistics, University of Newcastle, Australia Adjunct Professor, Khazar University, Azerbaijan Email: Alan.Libert@newcastle.edu.au Ludic interests: conflict simulations Language interests: Artificial languages, Turkic languages Pedagogy interests: Linguistics]]></summary></entry><entry><title type="html">Max Brooks</title><link href="http://llpjournal.org/2026/09/20/max-brooks.html" rel="alternate" type="text/html" title="Max Brooks" /><published>2026-09-20T00:00:00+00:00</published><updated>2026-09-20T00:00:00+00:00</updated><id>http://llpjournal.org/2026/09/20/max-brooks</id><content type="html" xml:base="http://llpjournal.org/2026/09/20/max-brooks.html"><![CDATA[<h1 id="max-brooks">Max Brooks</h1>

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<p>English Teacher, Nagasaki University of Foreign Studies
Email: brooks@tc.nagasaki-ac.jp</p>

<ul>
  <li><strong>Ludic interests</strong>: <em>RPG, TRPG, Authentic Materials, Role-Playing Games</em></li>
  <li><strong>Language interests</strong>: <em>English, Japanese, ESL</em></li>
  <li><strong>Pedagogy interests</strong>: <em>Task-based learning, peer-teaching, grammar acquisition</em></li>
</ul>

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<h2 id="-profile">👨‍🏫 Profile</h2>
<p>I’m a Trinity-qualified English teacher with over ten years of experience teaching refugees and asylum seekers in the UK, business professionals from Italy, university students in Japan and everything in-between. I’m a huge fan of RPGs and wargaming and have used them to great effect in my classes. I’m currently investigating whether using wargames in the English classroom can help students learn prepositions of place.</p>

<h2 id="-research-connections">🧪 Research connections</h2>
<ul>
  <li><a href="https://nagasaki-gaigo.academia.edu/MaxBrooks">Academia.edu</a></li>
  <li><a href="https://researchmap.jp/max-w-brooks">Research Map</a></li>
</ul>

<h2 id="️-personal-connections">💁‍♂️ Personal connections</h2>
<ul>
  <li><a href="https://x.com/mwbrooks1995">X / Twitter</a></li>
</ul>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="member-uncommon" /><category term="reviewer" /><summary type="html"><![CDATA[Max Brooks English Teacher, Nagasaki University of Foreign Studies Email: brooks@tc.nagasaki-ac.jp Ludic interests: RPG, TRPG, Authentic Materials, Role-Playing Games Language interests: English, Japanese, ESL Pedagogy interests: Task-based learning, peer-teaching, grammar acquisition]]></summary></entry><entry><title type="html">Speller, G. (2026). Designing an English learning game based on the ‘Key Characteristics of a Learning Game’ framework: An exploratory study of learner perceptions</title><link href="http://llpjournal.org/2026/09/16/speller-designing-english-game-kclg.html" rel="alternate" type="text/html" title="Speller, G. (2026). Designing an English learning game based on the ‘Key Characteristics of a Learning Game’ framework: An exploratory study of learner perceptions" /><published>2026-09-16T00:00:00+00:00</published><updated>2026-09-16T00:00:00+00:00</updated><id>http://llpjournal.org/2026/09/16/speller-designing-english-game-kclg</id><content type="html" xml:base="http://llpjournal.org/2026/09/16/speller-designing-english-game-kclg.html"><![CDATA[<head>
<meta name="citation_title" content="Designing an English learning game based on the 'Key Characteristics of a Learning Game' framework: An exploratory study of learner perceptions" />
<meta name="citation_author" content="Speller, Garrett" />
<meta name="citation_publication_date" content="2026/09/16" />
<meta name="citation_journal_title" content="Ludic Language Pedagogy" />
<meta name="citation_volume" content="8" />
<meta name="citation_pages" content="55-85" />
<meta name="citation_abstract" content="This exploratory study examines learner perceptions of Adventures in Anglonia, a game designed around the Key Characteristics of a Learning Game framework. Students generally responded positively to the game’s challenge, curiosity, fantasy, and control features, suggesting that the design choices were largely aligned with the intended learning goals." />
<meta name="citation_publisher" content="Ludic Language Pedagogy" />
</head>

<h2 id="speller-g-2026-designing-an-english-learning-game-based-on-the-key-characteristics-of-a-learning-game-framework-an-exploratory-study-of-learner-perceptions">Speller, G. (2026). Designing an English learning game based on the “Key Characteristics of a Learning Game” framework: An exploratory study of learner perceptions</h2>

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<h2 id="metadata">Metadata</h2>

<ul>
  <li><strong>Author:</strong> Garrett Speller</li>
  <li><strong>Institution:</strong> Lakeland University Japan</li>
  <li><strong>Peer reviewers:</strong> <a href="/2019/03/28/jonathan-dehaan.html">Jonathan deHaan</a> and <a href="/2019/03/28/james-york.html">James York</a></li>
  <li><strong>Volume and page numbers:</strong> 8 (p. 55 – 85)</li>
  <li><strong>Date of publication:</strong> 2026/09/16</li>
  <li><strong>Keywords:</strong> DGBLL, Game Design, Key Characteristics, TOEIC, Narrative frames</li>
  <li>
    <p><strong>Email:</strong> <a href="mailto:gspeller@japan.lakeland.edu">gspeller@japan.lakeland.edu</a></p>
  </li>
  <li><strong>Cite:</strong></li>
</ul>

<blockquote>
  <p>Speller, G. (2026). Designing an English learning game based on the “Key Characteristics of a Learning Game” framework: An exploratory study of learner perceptions. <em>Ludic Language Pedagogy</em>, <em>8</em>, 55-85.</p>
</blockquote>

<h2 id="download">Download</h2>

<p><a class="button button--action button--rounded button--lg" href="/assets/publication-pdfs/Speller-designing-english-learning-game-kclg.pdf"><i class="fas fa-file-download"></i> 📥 Download the PDF </a></p>

<h2 id="key-points">KEY POINTS</h2>

<ul>
  <li><strong>Background</strong>: Ever since I became an assistant language teacher in Japan, I’ve had a deep interest in games and their potential uses in the classroom. In my master’s program, I wanted to see how far I could take this concept. I designed a video game, <em>Adventures in Anglonia</em>, and implemented it in the university classroom.</li>
  <li><strong>Aim</strong>: The aim of the study was to test student reception of game design utilizing the Key Characteristics of a Learning Game (KCLG) framework (Malone &amp; Lepper, 1987).</li>
  <li><strong>Methods</strong>: By designing <em>Adventures in Anglonia</em> to include mechanics that align with the key components of a learning game and examining student perceptions regarding these mechanics, a picture is created of the reception of the KCLG approach—specifically, whether it is meeting the intentions of the design.</li>
  <li><strong>Results</strong>: Students understood and appreciated most of the mechanics associated with the variety of KCLG design decisions. They felt challenged by the game and that they were learning English. Students were also curious about both the exciting graphics and the fact that the game broke their expectations. Students were somewhat engaged in the fantasy experience, though it could have been better explained, and they appreciated the control they had over decisions in the narrative and in battle.</li>
  <li><strong>Conclusion</strong>: The design choices incorporated into <em>Adventures in Anglonia</em> were generally interpreted by students in ways consistent with the designer’s intentions, with most students responding positively to the game’s mechanics.</li>
</ul>

<h2 id="tweet">TWEET</h2>
<p><em>Adventures in Anglonia</em> was designed for language learners along the four dimensions of KCLG: Challenge, Curiosity, Fantasy, and Control. Did students notice them, and what did they think?</p>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="article" /><category term="📙" /><category term="garrett speller" /><category term="DGBLL" /><category term="Game Design" /><category term="Key Characteristics" /><category term="TOEIC" /><category term="Narrative frames" /><category term="volume 8" /><summary type="html"><![CDATA[Speller, G. (2026). Designing an English learning game based on the “Key Characteristics of a Learning Game” framework: An exploratory study of learner perceptions]]></summary></entry><entry><title type="html">Johnson, P. (2026). Playtesting a Graded Digital Roleplaying Game for Second Language Learning</title><link href="http://llpjournal.org/2026/08/31/johnson-graded-rpgs.html" rel="alternate" type="text/html" title="Johnson, P. (2026). Playtesting a Graded Digital Roleplaying Game for Second Language Learning" /><published>2026-08-31T00:00:00+00:00</published><updated>2026-08-31T00:00:00+00:00</updated><id>http://llpjournal.org/2026/08/31/johnson-graded-rpgs</id><content type="html" xml:base="http://llpjournal.org/2026/08/31/johnson-graded-rpgs.html"><![CDATA[<head>
<meta name="citation_title" content="Playtesting a Graded Digital Roleplaying Game for Second Language Learning" />
<meta name="citation_author" content="Johnson, Paul T." />
<meta name="citation_publication_date" content="2026/08/31" />
<meta name="citation_journal_title" content="Ludic Language Pedagogy" />
<meta name="citation_volume" content="8" />
<meta name="citation_pages" content="39-54" />
<meta name="citation_pdf_url" content="https://llpjournal.org/assets/publication-pdfs/p-johnson-playtesting-a-graded-digital-roleplaying-game-for-second-language-learning.pdf" />
<meta name="citation_publisher" content="Ludic Language Pedagogy" />
<meta name="citation_abstract" content="This is a report on the playtesting of a graded digital roleplaying game (RPG) for second language learning which I created using RPG Maker MZ." />
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<h2 id="johnson-p-2026-playtesting-a-graded-digital-roleplaying-game-for-second-language-learning">Johnson, P. (2026). Playtesting a Graded Digital Roleplaying Game for Second Language Learning</h2>

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<h2 id="metadata">Metadata</h2>

<ul>
  <li><strong>Authors:</strong> <a href="/2021/09/16/paul-johnson.html">Paul T. Johnson</a></li>
  <li><strong>Reviewed by:</strong> <a href="/2019/03/28/james-york.html">James York</a>, <a href="/2025/09/17/dilay-candan.html">Dilay Candan</a></li>
  <li><strong>Review status:</strong> Open peer reviewed</li>
  <li><strong>Volume and page numbers:</strong> 8 (pp. 39-54)</li>
  <li><strong>Date of publication:</strong> 2026/08/31</li>
  <li><strong>Keywords:</strong> Digital game-based language learning, DGBLL, graded readers, extensive reading, extensive RPGing, graded digital roleplaying games, graded digital RPG, word profiling, RPG Maker MZ</li>
  <li><strong>Cite:</strong></li>
</ul>

<blockquote>
  <p>Johnson, P. (2026). Playtesting a Graded Digital Roleplaying Game for Second Language Learning, <em>Ludic Language Pedagogy</em>, 8, 39-54. <a href="https://doi.org/10.55853/llp_v8Pg2">https://doi.org/10.55853/llp_v8Pg2</a></p>
</blockquote>

<h2 id="download">Download</h2>

<p><a class="button button--action button--rounded button--lg" href="/assets/publication-pdfs/p-johnson-playtesting-a-graded-digital-roleplaying-game-for-second-language-learning.pdf"><i class="fas fa-file-download"></i> 📥 Download the PDF </a></p>

<h2 id="resource">Resource</h2>

<p>The demo of <em>Just the Facts</em>, the graded digital RPG discussed in this article, is available at <a href="https://sites.google.com/view/ie-edu/just-the-facts">https://sites.google.com/view/ie-edu/just-the-facts</a>.</p>

<h2 id="key-points">KEY POINTS</h2>

<ul>
  <li><strong>What is this?</strong> This is a report on the playtesting of a graded digital roleplaying game (RPG) for second language learning which I created using RPG Maker MZ.</li>
  <li><strong>Why did you make it?</strong> I wanted to provide my students with an alternative form of graded reading which takes advantage of the affordances of game-based language learning.</li>
  <li><strong>Who is it for?</strong> This is for teachers and students who are interested in digital extensive reading and game-based language learning, in particular, learning through gameplay of a digital RPG.</li>
</ul>

<h2 id="tweet">TWEET</h2>

<p>This is a report on the playtesting of a graded digital roleplaying game (RPG) for second language learning which I created using RPG Maker MZ. #digitalgamelanguagelearning #gradedreaders #extensivereading #extensiveRPGing #gradeddigitalRPG #RPGMakerMZ</p>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="playground" /><category term="🏞️" /><category term="paul johnson" /><category term="digital game-based language learning" /><category term="DGBLL" /><category term="graded readers" /><category term="extensive reading" /><category term="extensive RPGing" /><category term="graded digital roleplaying games" /><category term="graded digital RPG" /><category term="word profiling" /><category term="RPG Maker MZ" /><category term="volume 8" /><summary type="html"><![CDATA[Johnson, P. (2026). Playtesting a Graded Digital Roleplaying Game for Second Language Learning]]></summary></entry><entry><title type="html">Monica Howard</title><link href="http://llpjournal.org/2026/08/11/monica-howard.html" rel="alternate" type="text/html" title="Monica Howard" /><published>2026-08-11T00:00:00+00:00</published><updated>2026-08-11T00:00:00+00:00</updated><id>http://llpjournal.org/2026/08/11/monica-howard</id><content type="html" xml:base="http://llpjournal.org/2026/08/11/monica-howard.html"><![CDATA[<h1 id="monica-howard">Monica Howard</h1>

<p>Email: <a href="mailto:monicahoward@u.boisestate.edu">monicahoward@u.boisestate.edu</a></p>

<ul>
  <li><strong>Ludic keywords</strong>: <em>humor in SLA</em></li>
  <li><strong>Language keywords</strong>: <em>German</em></li>
  <li><strong>Pedagogy keywords</strong>: <em>Adult SLA, online learning, serious games and simulations</em></li>
</ul>

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<h2 id="-profile">👨‍🏫 Profile</h2>

<p>I’m an EdD in ed tech student at Boise State University. Games and fun have always been a part of my teaching toolkit and I’m looking to explore ways to incorporate them into online German language courses for adults.</p>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="reviewer" /><category term="member-epic" /><summary type="html"><![CDATA[Monica Howard Email: monicahoward@u.boisestate.edu Ludic keywords: humor in SLA Language keywords: German Pedagogy keywords: Adult SLA, online learning, serious games and simulations]]></summary></entry><entry><title type="html">Anthony Gloria</title><link href="http://llpjournal.org/2026/07/18/gloria-anthony.html" rel="alternate" type="text/html" title="Anthony Gloria" /><published>2026-07-18T00:00:00+00:00</published><updated>2026-07-18T00:00:00+00:00</updated><id>http://llpjournal.org/2026/07/18/gloria-anthony</id><content type="html" xml:base="http://llpjournal.org/2026/07/18/gloria-anthony.html"><![CDATA[<h1 id="anthony-gloria">Anthony Gloria</h1>

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<p>Email: <a href="mailto:acgeducationco@gmail.com">acgeducationco@gmail.com</a></p>

<ul>
  <li><strong>Ludic keywords</strong>: <em>game-based learning</em></li>
  <li><strong>Language keywords</strong>: <em>pluriculturism, plurilanguaging</em></li>
  <li><strong>Pedagogy keywords</strong>: <em>critical thinking</em></li>
</ul>

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<h2 id="-profile">👨‍🏫 Profile</h2>

<p>Los Angeles-born and Yokohama-based, my research has been based around game-based learning, plurilanguaging and pluriculturism, near-peer role modeling, critical thinking, and the arts.</p>

<h2 id="-research-connections">🧪 Research connections</h2>
<ul>
  <li><a href="https://www.researchgate.net/profile/A-Gloria?ev=hdr_xprf">ResearchGate</a></li>
</ul>

<h2 id="-social-connections">💬 Social connections</h2>

<ul>
  <li><a href="https://www.instagram.com/chuckanthonygloriaartedu">Instagram</a></li>
</ul>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="author" /><summary type="html"><![CDATA[Anthony Gloria Email: acgeducationco@gmail.com Ludic keywords: game-based learning Language keywords: pluriculturism, plurilanguaging Pedagogy keywords: critical thinking]]></summary></entry><entry><title type="html">van der Velden, M. (2026). From page to play: exploring interactive fiction to boost reading and writing skills in the EFL classroom</title><link href="http://llpjournal.org/2026/07/07/van-der-velden-interactive-fiction-zine.html" rel="alternate" type="text/html" title="van der Velden, M. (2026). From page to play: exploring interactive fiction to boost reading and writing skills in the EFL classroom" /><published>2026-07-07T00:00:00+00:00</published><updated>2026-07-07T00:00:00+00:00</updated><id>http://llpjournal.org/2026/07/07/van-der-velden-interactive-fiction-zine</id><content type="html" xml:base="http://llpjournal.org/2026/07/07/van-der-velden-interactive-fiction-zine.html"><![CDATA[<head>
  <meta name="citation_title" content="From page to play: exploring interactive fiction to boost reading and writing skills in the EFL classroom" />
  <meta name="citation_author" content="Van der Velden, Monika" />
  <meta name="citation_publication_date" content="2026/07/07" />
  <meta name="citation_journal_title" content="Ludic Language Pedagogy" />
  <meta name="citation_volume" content="8" />
  <meta name="citation_pages" content="21-38" />
  <meta name="citation_pdf_url" content="https://llpjournal.org/assets/publication-pdfs/van-der-velden-interactive-fiction-zine.pdf" />
  <meta name="citation_abstract" content="An eight-page zine, including names of online interactive fiction (IF) games and activities EFL teachers can use to work on reading and writing skills with their English language students." />
  <meta name="citation_publisher" content="Ludic Language Pedagogy" />
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<h2 id="van-der-velden-m-2026-from-page-to-play-exploring-interactive-fiction-to-boost-reading-and-writing-skills-in-the-efl-classroom">van der Velden, M. (2026). From page to play: exploring interactive fiction to boost reading and writing skills in the EFL classroom</h2>

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<h2 id="metadata">Metadata</h2>

<ul>
  <li><strong>Authors:</strong> <a href="https://llpjournal.org/2024/04/18/monika-van-der-velden.html">Monika van der Velden</a></li>
  <li><strong>Reviewed by:</strong> <a href="https://llpjournal.org/2025/04/27/travis-compton.html">Travis Compton</a>, <a href="https://llpjournal.org/2025/06/19/frederik-cornillie.html">Frederik Cornillie</a>, and <a href="https://llpjournal.org/2019/03/28/james-york.html">James York</a>.</li>
  <li><strong>Volume and page numbers:</strong> 8 (p. 21 – 38)</li>
  <li><strong>Date of publication:</strong> 2026/07/07</li>
  <li>
    <p><strong>Keywords:</strong> Digital game-based language learning, Digital literacy, EFL, Game-based language teaching, Interactive fiction, Zine</p>
  </li>
  <li><strong>Cite:</strong></li>
</ul>

<blockquote>
  <p>van der Velden, M. (2026). From page to play: exploring interactive fiction to boost reading and writing skills in the EFL classroom. <em>Ludic Language Pedagogy</em>, <em>8</em>, 21-38. https://doi.org/10.55853/LLP_v8Pg1</p>
</blockquote>

<h2 id="download">Download</h2>

<p><a class="button button--action button--rounded button--lg" href="/assets/publication-pdfs/van-der-velden-interactive-fiction-zine.pdf"><i class="fas fa-file-download"></i> 📥 Download the PDF </a></p>

<h2 id="key-points">KEY POINTS</h2>

<ul>
  <li><strong>What is this?</strong> An eight-page zine, including names of online interactive fiction (IF) games and activities EFL teachers can use to work on reading and writing skills with their English language students.</li>
  <li><strong>Why did you make it?</strong> Since the spring semester of 2024 I use IF with my upper-intermediate students to improve reading and writing skills. I want to share the games and activities I use and encourage colleagues to use IF in the classroom; the zine includes everything they need to get started, making it easier to bring IF into their teaching.</li>
  <li><strong>Who is it for?</strong> Teachers who would like to work on reading and writing skills in a ludic way and who are not familiar with IF and/or may be reluctant to use IF with their students.</li>
  <li><strong>What’s next?</strong> Convincing my superiors to let me take this further and teach it as a full, semester-long course on its own.</li>
</ul>

<h2 id="tweet-synopsis">Tweet synopsis</h2>

<p>Make working on close reading skills and improving writing skills fun for your students by using interactive fiction (IF) and related language activities in the classroom.
#DGBLL #digital literacy #EFL #GBLT #IF #LLP #zine</p>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="playground" /><category term="🏞️" /><category term="monika van der velden" /><category term="interactive fiction" /><category term="zine" /><category term="EFL" /><category term="reading and writing" /><category term="game based language learning" /><summary type="html"><![CDATA[van der Velden, M. (2026). From page to play: exploring interactive fiction to boost reading and writing skills in the EFL classroom]]></summary></entry><entry><title type="html">Special Issue 01 - The Ludic You Love</title><link href="http://llpjournal.org/2026/07/01/llp-special-edition-the-ludic-you-love.html" rel="alternate" type="text/html" title="Special Issue 01 - The Ludic You Love" /><published>2026-07-01T00:00:00+00:00</published><updated>2026-07-01T00:00:00+00:00</updated><id>http://llpjournal.org/2026/07/01/llp-special-edition-the-ludic-you-love</id><content type="html" xml:base="http://llpjournal.org/2026/07/01/llp-special-edition-the-ludic-you-love.html"><![CDATA[<p><em>ISSN: 2435-2349</em></p>

<p><img src="/assets/images/ludic-you-love-cover.png" alt="The Ludic You Love cover" style="width:300px;max-width:100%;height:auto;" /></p>

<h1 id="️-the-ludic-you-love">❤️ The Ludic You Love</h1>

<p>Welcome to the special issue <strong>The Ludic You Love</strong>.</p>

<p>This collection brings together educators, researchers, and practitioners who share games, activities, texts, and playful experiences that have made a lasting impact on their teaching and learning. From board games and storytelling tools to digital games and creative classroom practices, each contribution explores a particular ludic object and reflects on its educational potential.</p>

<p>Together, these papers offer a snapshot of the diverse ways play continues to inspire language learning communities around the world.</p>

<p>We’d like to thank special issue editors <a href="/2022/07/16/robb-mccollum.html">Robb McCollum</a> and <a href="/2025/06/26/ken-tran.html">Ken Tran</a> for their hard work making this happen, <a href="/2019/03/28/james-york.html">James York</a> for formatting, and <a href="/2023/02/21/martin-sedaghat.html">Martin Sedaghat</a> for the front cover artwork.</p>

<h1 id="-contents">🎲 Contents</h1>

<h2 id="-snakes-and-ladders-roll-reflect-remix">🐍 Snakes and Ladders: Roll, Reflect, Remix!</h2>

<p><strong>Jonathan deHaan</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-01-snakes-and-ladders"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>deHaan, J. (2026). <em>Snakes and Ladders: Roll, Reflect, Remix!</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 1–11. https://doi.org/10.55853/llp_lyl01.</p>
</blockquote>

<hr />

<h2 id="-rorys-story-cubes-an-analog-storytelling-game-engine">🎲 Rory’s Story Cubes: An Analog Storytelling Game Engine</h2>

<p><strong>Mark Johnson</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-02-story-cubes"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Johnson, M. (2026). <em>Rory’s Story Cubes: An analog storytelling game engine.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 12–22. https://doi.org/10.55853/llp_lyl02.</p>
</blockquote>

<hr />

<h2 id="-teaching-descriptive-adjectives-using-du-ký-dream-adventure">🌙 Teaching Descriptive Adjectives Using Du Ký (Dream Adventure)</h2>

<p><strong>Trần Lê Khang</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-03-dream-adventure"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Trần, L. K. (2026). <em>Teaching descriptive adjectives using Du Ký (Dream Adventure).</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 23–31. https://doi.org/10.55853/llp_lyl03.</p>
</blockquote>

<hr />

<h2 id="️-seeing-words-differently-using-dobble-for-vocabulary-learning">👁️ Seeing Words Differently: Using Dobble for Vocabulary Learning</h2>

<p><strong>Monika van der Velden</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-04-dobble"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>van der Velden, M. (2026). <em>Seeing words differently: Using Dobble for vocabulary learning.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 32–38. https://doi.org/10.55853/llp_lyl04.</p>
</blockquote>

<hr />

<h2 id="-teaching-nouns-using-things-in-rings-and-the-concept-of-venn-diagram">🔵 Teaching Nouns Using Things in Rings and the Concept of Venn Diagram</h2>

<p><strong>Trần Lê Khang</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-05-things-in-rings"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Trần, L. K. (2026). <em>Teaching nouns using Things in Rings and the concept of Venn diagram.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 39–46. https://doi.org/10.55853/llp_lyl05.</p>
</blockquote>

<hr />

<h2 id="-around-the-world-a-basketball-inspired-language-game">🏀 Around the World: A Basketball-Inspired Language Game</h2>

<p><strong>Zachary Lubbers</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-06-around-the-world"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Lubbers, Z. (2026). <em>Around the World: A basketball-inspired language game.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 47–50. https://doi.org/10.55853/llp_lyl06.</p>
</blockquote>

<hr />

<h2 id="-teaching-financial-literacy-using-ezworld">💰 Teaching Financial Literacy Using EZWorld</h2>

<p><strong>Trần Lê Khang</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-07-ezworld"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Trần, L. K. (2026). <em>Teaching financial literacy using EZWorld.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 51–60. https://doi.org/10.55853/llp_lyl07.</p>
</blockquote>

<hr />

<h2 id="-picture-this-wordless-picturebooks-in-the-language-classroom">📖 Picture This: Wordless Picturebooks in the Language Classroom</h2>

<p><strong>Martin Sedaghat</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-08-picturebooks"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Sedaghat, M. (2026). <em>Picture This: Wordless picturebooks in the language classroom.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 61–68. https://doi.org/10.55853/llp_lyl08.</p>
</blockquote>

<hr />

<h2 id="-story-asking-imaginative-co-created-stories">✨ Story-asking: Imaginative, Co-created Stories</h2>

<p><strong>Diane Neubauer and Reed Riggs</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-09-story-asking"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Neubauer, D. &amp; Riggs, R. (2026). <em>Story-asking: Imaginative, co-created stories.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 69–74. https://doi.org/10.55853/llp_lyl09.</p>
</blockquote>

<hr />

<h2 id="️-playing-with-place">🗺️ Playing with Place</h2>

<p><strong>Donald Richardson</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-10-place"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Richardson, D. (2026). <em>Playing with place.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 75–80. https://doi.org/10.55853/llp_lyl10.</p>
</blockquote>

<hr />

<h2 id="-wonder-flower-planting-seeds-of-life-and-language-in-a-pixelated-city">🌻 Wonder Flower: Planting Seeds of Life and Language in a Pixelated City</h2>

<p><strong>Erik X. Raj</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-11-wonder-flower"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Raj, E. X. (2026). <em>Wonder Flower: Planting seeds of life and language in a pixelated city.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 81–84. https://doi.org/10.55853/llp_lyl11.</p>
</blockquote>

<hr />

<h2 id="-take-your-heart-why-persona-5-royal-may-be-the-best-jrpg-for-language-learning">🎭 “Take Your Heart”: Why Persona 5 Royal May Be the Best JRPG for Language Learning</h2>

<p><strong>Travis Compton</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-12-persona5r"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>Compton, T. (2026). <em>“Take Your Heart”: Why Persona 5 Royal may be the best JRPG for language learning.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 85–91. https://doi.org/10.55853/llp_lyl12.</p>
</blockquote>

<hr />

<h2 id="-super-smash-bros-ultimate">🎮 Super Smash Bros. Ultimate</h2>

<p><strong>James York</strong></p>

<p><a class="button button--action button--rounded button" href="https://llpjournal.org/2026/07/01/ludic-you-love-13-smash-bros"><i class="fas fa-external-link-alt"></i> Read the paper</a></p>

<blockquote>
  <p>York, J. (2026). <em>Super Smash Bros. Ultimate.</em> <em>Ludic Language Pedagogy Special Issue: The Ludic You Love,</em> 92–105. https://doi.org/10.55853/llp_lyl13.</p>
</blockquote>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="special issue" /><category term="volume archive" /><summary type="html"><![CDATA[ISSN: 2435-2349 ❤️ The Ludic You Love Welcome to the special issue The Ludic You Love. This collection brings together educators, researchers, and practitioners who share games, activities, texts, and playful experiences that have made a lasting impact on their teaching and learning. From board games and storytelling tools to digital games and creative classroom practices, each contribution explores a particular ludic object and reflects on its educational potential. Together, these papers offer a snapshot of the diverse ways play continues to inspire language learning communities around the world. We’d like to thank special issue editors Robb McCollum and Ken Tran for their hard work making this happen, James York for formatting, and Martin Sedaghat for the front cover artwork. 🎲 Contents 🐍 Snakes and Ladders: Roll, Reflect, Remix! Jonathan deHaan Read the paper deHaan, J. (2026). Snakes and Ladders: Roll, Reflect, Remix! Ludic Language Pedagogy Special Issue: The Ludic You Love, 1–11. https://doi.org/10.55853/llp_lyl01. 🎲 Rory’s Story Cubes: An Analog Storytelling Game Engine Mark Johnson Read the paper Johnson, M. (2026). Rory’s Story Cubes: An analog storytelling game engine. Ludic Language Pedagogy Special Issue: The Ludic You Love, 12–22. https://doi.org/10.55853/llp_lyl02. 🌙 Teaching Descriptive Adjectives Using Du Ký (Dream Adventure) Trần Lê Khang Read the paper Trần, L. K. (2026). Teaching descriptive adjectives using Du Ký (Dream Adventure). Ludic Language Pedagogy Special Issue: The Ludic You Love, 23–31. https://doi.org/10.55853/llp_lyl03. 👁️ Seeing Words Differently: Using Dobble for Vocabulary Learning Monika van der Velden Read the paper van der Velden, M. (2026). Seeing words differently: Using Dobble for vocabulary learning. Ludic Language Pedagogy Special Issue: The Ludic You Love, 32–38. https://doi.org/10.55853/llp_lyl04. 🔵 Teaching Nouns Using Things in Rings and the Concept of Venn Diagram Trần Lê Khang Read the paper Trần, L. K. (2026). Teaching nouns using Things in Rings and the concept of Venn diagram. Ludic Language Pedagogy Special Issue: The Ludic You Love, 39–46. https://doi.org/10.55853/llp_lyl05. 🏀 Around the World: A Basketball-Inspired Language Game Zachary Lubbers Read the paper Lubbers, Z. (2026). Around the World: A basketball-inspired language game. Ludic Language Pedagogy Special Issue: The Ludic You Love, 47–50. https://doi.org/10.55853/llp_lyl06. 💰 Teaching Financial Literacy Using EZWorld Trần Lê Khang Read the paper Trần, L. K. (2026). Teaching financial literacy using EZWorld. Ludic Language Pedagogy Special Issue: The Ludic You Love, 51–60. https://doi.org/10.55853/llp_lyl07. 📖 Picture This: Wordless Picturebooks in the Language Classroom Martin Sedaghat Read the paper Sedaghat, M. (2026). Picture This: Wordless picturebooks in the language classroom. Ludic Language Pedagogy Special Issue: The Ludic You Love, 61–68. https://doi.org/10.55853/llp_lyl08. ✨ Story-asking: Imaginative, Co-created Stories Diane Neubauer and Reed Riggs Read the paper Neubauer, D. &amp; Riggs, R. (2026). Story-asking: Imaginative, co-created stories. Ludic Language Pedagogy Special Issue: The Ludic You Love, 69–74. https://doi.org/10.55853/llp_lyl09. 🗺️ Playing with Place Donald Richardson Read the paper Richardson, D. (2026). Playing with place. Ludic Language Pedagogy Special Issue: The Ludic You Love, 75–80. https://doi.org/10.55853/llp_lyl10. 🌻 Wonder Flower: Planting Seeds of Life and Language in a Pixelated City Erik X. Raj Read the paper Raj, E. X. (2026). Wonder Flower: Planting seeds of life and language in a pixelated city. Ludic Language Pedagogy Special Issue: The Ludic You Love, 81–84. https://doi.org/10.55853/llp_lyl11. 🎭 “Take Your Heart”: Why Persona 5 Royal May Be the Best JRPG for Language Learning Travis Compton Read the paper Compton, T. (2026). “Take Your Heart”: Why Persona 5 Royal may be the best JRPG for language learning. Ludic Language Pedagogy Special Issue: The Ludic You Love, 85–91. https://doi.org/10.55853/llp_lyl12. 🎮 Super Smash Bros. Ultimate James York Read the paper York, J. (2026). Super Smash Bros. Ultimate. Ludic Language Pedagogy Special Issue: The Ludic You Love, 92–105. https://doi.org/10.55853/llp_lyl13.]]></summary></entry><entry><title type="html">Jonathan deHaan - Snakes and Ladders: Roll, Reflect, Remix!</title><link href="http://llpjournal.org/2026/07/01/ludic-you-love-01-snakes-and-ladders.html" rel="alternate" type="text/html" title="Jonathan deHaan - Snakes and Ladders: Roll, Reflect, Remix!" /><published>2026-07-01T00:00:00+00:00</published><updated>2026-07-01T00:00:00+00:00</updated><id>http://llpjournal.org/2026/07/01/ludic-you-love-01-snakes-and-ladders</id><content type="html" xml:base="http://llpjournal.org/2026/07/01/ludic-you-love-01-snakes-and-ladders.html"><![CDATA[<head>
<meta name="citation_title" content="Snakes and Ladders: Roll, Reflect, Remix!" />
<meta name="citation_author" content="deHaan, Jonathan" />
<meta name="citation_publication_date" content="2026/07/01" />
<meta name="citation_journal_title" content="Ludic Language Pedagogy" />
<meta name="citation_volume" content="Special Issue: The Ludic You Love" />
<meta name="citation_pages" content="1-11" />
<meta name="citation_pdf_url" content="https://llpjournal.org/assets/publication-pdfs/ludic-you-love-01-snakes-and-ladders.pdf" />
<meta name="citation_publisher" content="Ludic Language Pedagogy" />
</head>

<h2 id="jonathan-dehaan---snakes-and-ladders-roll-reflect-remix">Jonathan deHaan - Snakes and Ladders: Roll, Reflect, Remix!</h2>

<!--more-->

<p>This paper explores how a familiar board game can be reimagined for reflection, remixing, and language learning. It offers a playful way to connect game mechanics with classroom discussion and creative adaptation.</p>

<h2 id="metadata">Metadata</h2>

<ul>
  <li><strong>Author:</strong> Jonathan deHaan</li>
  <li><strong>Email:</strong> <a href="mailto:dehaan@u-shizuoka-ken.ac.jp">dehaan@u-shizuoka-ken.ac.jp</a></li>
  <li><strong>ORCID:</strong> <a href="https://orcid.org/0000-0002-4775-4112">0000-0002-4775-4112</a></li>
  <li><strong>Google Doc:</strong> <a href="https://docs.google.com/document/d/1L5jsETjzKC6ZQpo2T1vr1M2i4rLzsjL7pHBCN-NBEFA/edit">Submission / working draft</a></li>
  <li><strong>Volume and page numbers:</strong> <em>Ludic Language Pedagogy</em> Special Issue: <em>The Ludic You Love</em> (pp. 1-11)</li>
  <li><strong>Date of publication:</strong> 2026/07/01</li>
  <li><strong>Cite:</strong></li>
</ul>

<blockquote>
  <p>deHaan, J. (2026). <em>Snakes and Ladders: Roll, Reflect, Remix!</em> <em>Ludic Language Pedagogy</em> Special Issue: <em>The Ludic You Love,</em> 1–11. <a href="https://doi.org/10.55853/llp_lyl01">https://doi.org/10.55853/llp_lyl01</a></p>
</blockquote>

<h2 id="download-this-paper">Download this paper</h2>

<p><a class="button button--action button--rounded button--lg" href="/assets/publication-pdfs/ludic-you-love-01-snakes-and-ladders.pdf"><i class="fas fa-file-download"></i> 📥 Download the PDF here</a></p>

<h2 id="related-links">Related links</h2>

<ul>
  <li><a href="https://llpjournal.org/2026/07/01/ludic-you-love-01-snakes-and-ladders">Read the paper page</a></li>
  <li><a href="https://docs.google.com/document/d/1L5jsETjzKC6ZQpo2T1vr1M2i4rLzsjL7pHBCN-NBEFA/edit">Open the Google Doc</a></li>
</ul>

<p>You can also browse other papers in the special issue on <a href="/2026/07/01/llp-special-edition-the-ludic-you-love.html">this page</a>.</p>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="special issue" /><category term="ludic-you-love" /><summary type="html"><![CDATA[Jonathan deHaan - Snakes and Ladders: Roll, Reflect, Remix!]]></summary></entry><entry><title type="html">Mark Johnson - Rory’s Story Cubes: An analog storytelling game engine</title><link href="http://llpjournal.org/2026/07/01/ludic-you-love-02-story-cubes.html" rel="alternate" type="text/html" title="Mark Johnson - Rory’s Story Cubes: An analog storytelling game engine" /><published>2026-07-01T00:00:00+00:00</published><updated>2026-07-01T00:00:00+00:00</updated><id>http://llpjournal.org/2026/07/01/ludic-you-love-02-story-cubes</id><content type="html" xml:base="http://llpjournal.org/2026/07/01/ludic-you-love-02-story-cubes.html"><![CDATA[<head>
<meta name="citation_title" content="Rory's Story Cubes: An analog storytelling game engine" />
<meta name="citation_author" content="Johnson, Mark" />
<meta name="citation_publication_date" content="2026/07/01" />
<meta name="citation_journal_title" content="Ludic Language Pedagogy" />
<meta name="citation_volume" content="Special Issue: The Ludic You Love" />
<meta name="citation_pages" content="12-22" />
<meta name="citation_pdf_url" content="https://llpjournal.org/assets/publication-pdfs/ludic-you-love-02-story-cubes.pdf" />
<meta name="citation_publisher" content="Ludic Language Pedagogy" />
</head>

<h2 id="mark-johnson---rorys-story-cubes-an-analog-storytelling-game-engine">Mark Johnson - Rory’s Story Cubes: An analog storytelling game engine</h2>

<!--more-->

<p>This paper explores how Rory’s Story Cubes can be used as a flexible, low-prep storytelling tool for language learning. It highlights how playful prompts can support creativity, collaboration, and classroom discussion.</p>

<h2 id="metadata">Metadata</h2>

<ul>
  <li><strong>Author:</strong> Mark Johnson</li>
  <li><strong>Email:</strong> <a href="mailto:mark.mrwizard@gmail.com">mark.mrwizard@gmail.com</a></li>
  <li><strong>ORCID:</strong> <a href="https://orcid.org/0009-0001-1162-800X">0009-0001-1162-800X</a></li>
  <li><strong>Google Doc:</strong> <a href="https://docs.google.com/document/d/1tgq3RzGLbPXs8-lP2oxK_i-1e3BQxwi13qA1keXSj44/edit?usp=sharing">Submission / working draft</a></li>
  <li><strong>Volume and page numbers:</strong> <em>Ludic Language Pedagogy</em> Special Issue: <em>The Ludic You Love</em> (pp. 12-22)</li>
  <li><strong>Date of publication:</strong> 2026/07/01</li>
  <li><strong>Cite:</strong></li>
</ul>

<blockquote>
  <p>Johnson, M. (2026). <em>Rory’s Story Cubes: An analog storytelling game engine.</em> <em>Ludic Language Pedagogy</em> Special Issue: <em>The Ludic You Love,</em> 12–22. <a href="https://doi.org/10.55853/llp_lyl02">https://doi.org/10.55853/llp_lyl02</a></p>
</blockquote>

<h2 id="download-this-paper">Download this paper</h2>

<p><a class="button button--action button--rounded button--lg" href="/assets/publication-pdfs/ludic-you-love-02-story-cubes.pdf"><i class="fas fa-file-download"></i> 📥 Download the PDF here</a></p>

<h2 id="related-links">Related links</h2>

<ul>
  <li><a href="https://llpjournal.org/2026/07/01/ludic-you-love-02-story-cubes">Read the paper page</a></li>
  <li><a href="https://docs.google.com/document/d/1tgq3RzGLbPXs8-lP2oxK_i-1e3BQxwi13qA1keXSj44/edit?usp=sharing">Open the Google Doc</a></li>
</ul>

<p>You can also browse other papers in the special issue on <a href="/2026/07/01/llp-special-edition-the-ludic-you-love.html">this page</a>.</p>]]></content><author><name>Ludic Language Pedagogy</name><email>contact@llpjournal.org</email></author><category term="special issue" /><category term="ludic-you-love" /><summary type="html"><![CDATA[Mark Johnson - Rory’s Story Cubes: An analog storytelling game engine]]></summary></entry></feed>