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Spano. F., York, J., deHaan, J., Bard, R. (2021). One game, many approaches: How teachers can use a single game with any teaching methodology
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Spano. F., York, J., deHaan, J., Bard, R. (2021). One game, many approaches: How teachers can use a single game with any teaching methodology

Metadata

  • Authors: Fabio Spano, James York, Jonathan deHaan, Rose Bard.
  • Reviewed by: Fredrick Poole, Blair Matthews
  • Volume and page numbers: 3 (p. 153 โ€“ 195)
  • Date of publication: 2021/09/21
  • Keywords: Connected Learning, GBLT, Game design, Game remixing, Monopoly, Pedagogy of Multiliteracies, PPP, TBLT.
  • Cite: Spano. F., York, J., deHaan, J., Bard, R. (2021). One game, many approaches: How teachers can use a single game with any teaching methodology. Ludic Language Pedagogy, 3, 153-195. https://doi.org/10.55853/llp_v3Pg8

Abstract

  • What is this? A set of in-depth examples that frame a single game into different pedagogical approaches.
  • Why did you make it? We felt that the literature on game-based learning lacks examples of HOW to use a game with various methodologies and curricular goals.
  • Who is it for? For teachers that would like to try using games in their language classroom but are stuck in limbo between theory and practice.
  • Why do we need this? We think that practical examples on how to use a game in more than one way might help spread the love for more instances of Ludic Language Pedagogy.
  • What is it not? This is not a paper that promotes MONOPOLY as the best option to teach languages with games.

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    Published on 2021-09-21

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    Creative Commons Attribution-NonCommercial-NoDerivatives 4.0

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