Mark Johnson - Rory’s Story Cubes: An analog storytelling game engine
This paper explores how Rory’s Story Cubes can be used as a flexible, low-prep storytelling tool for language learning. It highlights how playful prompts can support creativity, collaboration, and classroom discussion.
Metadata
- Author: Mark Johnson
- Email: [email protected]
- ORCID: 0009-0001-1162-800X
- Google Doc: Submission / working draft
- Volume and page numbers: Ludic Language Pedagogy Special Issue: The Ludic You Love (pp. 12-22)
- Date of publication: 2026/07/01
- Cite:
Johnson, M. (2026). Rory’s Story Cubes: An analog storytelling game engine. Ludic Language Pedagogy Special Issue: The Ludic You Love, 12–22. https://doi.org/10.55853/llp_lyl02
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