Mark Johnson - Rory’s Story Cubes: An analog storytelling game engine

Mark Johnson - Rory’s Story Cubes: An analog storytelling game engine

This paper explores how Rory’s Story Cubes can be used as a flexible, low-prep storytelling tool for language learning. It highlights how playful prompts can support creativity, collaboration, and classroom discussion.

Metadata

Johnson, M. (2026). Rory’s Story Cubes: An analog storytelling game engine. Ludic Language Pedagogy Special Issue: The Ludic You Love, 12–22. https://doi.org/10.55853/llp_lyl02

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