Raza, F. & Asad, A. (2025). Designing game-based L2 courses for university-level learners
Metadata
- Authors: Fasih Raza and Alishba Asad
- Reviewed by: Mark Johnson and Paul Johnson
- Volume and page numbers: 7 (p. 17 – 41)
- Date of publication: 2025/02/17
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Keywords: Game-based L2 courses, Game-based language learning, Course design, Curriculum design, University learners
- Cite:
Raza, F. & Asad, A. (2025). Designing game-based L2 courses for university-level learners. Ludic Language Pedagogy, 7, 17-41. https://doi.org/10.55853/llp_v7Ar1
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KEY POINTS
- Background: Games and play are natural to human beings and have been enjoyed by many throughout the world. Their use in education has a long history. They have also been reported to have enhanced learning outcomes in language education in general and second/foreign language (L2) education in particular. Despite substantial research on the effects of games in L2 education, there is limited literature available on how L2 courses can be designed with and around games.
- Aim: Therefore, this research explores how experienced L2 teachers use games to teach an L2 (English) in a university setting.
- Methods: For this research, qualitative data was collected from four experienced teachers through one-to-one semi-structured interviews. The data was analysed using reflexive thematic analysis.
- Results: The results show how game-based L2 courses can be designed for university-level students.
- Conclusion: Those who want to design their L2 courses around games, can gain a bird’s eye view on how experienced L2 teachers design their game-based courses.
TWEET
Do you want to learn how to design game-based L2 courses for your students? We have interviewed four experienced university teachers to learn how they design and deliver their game-based L2 courses.
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