🏦 Volumes by date
- LLPx Symposium 2025 Post Conference Publication
- Volume 1 Archive
- Volume 2 Archive
- Volume 3 Archive
- Volume 4 Archive
- Volume 5 Archive
- Volume 6 Archive
- Volume 7 Archive
- Volume 8 Archive
All published papers by type
📔 Articles
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deHaan, J. (2019). Teaching language and literacy with games: What? How? Why?
Published: 18 Sep 2019
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Jones, D. M. (2020). Games in the language learning classroom: Is the juice worth the squeeze?
Published: 05 Feb 2020
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deHaan, J. (2020). Game-based language teaching is vaporware (Part 1 of 2): Examination of research reports
Published: 22 Jul 2020
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deHaan, J. (2020). Game-based language teaching is vaporware (Part 2 of 2): It’s time to ship or shut down
Published: 22 Jul 2020
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York, J. (2020). Pedagogical considerations for teaching with games: Improving oral proficiency with self-transcription, task repetition, and online video analysis
Published: 20 Oct 2020
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Bacalja, A. (2023). Digital game literacies and school learning: A sociocultural perspective
Published: 22 Feb 2023
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Schneider, C. (2023). On the similarities of slaying dragons and ordering food
Published: 22 Feb 2023
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Bacalja, A., Nash, B., Clutton M., De Kruiff, J., & White, B. (2024). Designing Game-Centred Curricula: A Critical Inquiry
Published: 01 Feb 2024
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Vegel, A. & Hill, R. (2024). Small talk strategies card game for English language learners: Development and future directions
Published: 25 Jun 2024
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Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play
Published: 05 Nov 2024
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Raza, F. & Asad, A. (2025). Designing game-based L2 courses for university-level learners
Published: 17 Feb 2025
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Poole, F. (2025). A systematic review of board games used in language learning contexts
Published: 21 May 2025
🚶♂️ Walkthroughs
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York, J. (2019). “Kotoba Rollers” walkthrough: Board games, TBLT, and player progression in a university EFL classroom
Published: 23 Oct 2019
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deHaan, J. (2020). “Game Terakoya class 1” walkthrough: Directing students’ post-game discussions, academic work and participatory work through goals, curriculum, materials and interactions
Published: 17 Apr 2020
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Bradford, C.C., Brown, V., El Houari, M., Trakis, J. M., Weber, J. A., & Buendgens-Kosten, J. (2021). English Escape! Using breakout games in the intermediate to advanced EFL classroom
Published: 08 Feb 2021
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Spano, F. (2021). How I taught with a game in junior high school EFL classes
Published: 13 Aug 2021
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Reed, J. (2022). “This class doesn’t have a textbook?”: An overview of a TRPG course for L2 English learners in Japan
Published: 06 Sep 2022
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Al-Khanfar, S. (2023). Teaching Spanish with The Legend of Zelda: Ocarina of Time
Published: 26 Mar 2023
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van der Velden, M. (2024). Cambridge Linguaskill preparation: teaching "open cloze" questions with ludic activities
Published: 09 Apr 2024
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Smith, E. (2024). Dungeons and Dragons meet PowerPoint: an interactive ICT tabletop experience for EFL learners
Published: 03 Aug 2024
🏞 Playgrounds
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Teaching English communication skills with Captain Sonar
Published: 28 Mar 2020
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Jidoukan Jenga: Teaching English through remixing games and game rules
Published: 13 Apr 2020
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10 great classroom activities language teachers can do with games (in addition to helping students speak while playing!)
Published: 08 May 2020
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Exploring authentic language use in the classroom
Published: 13 May 2020
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Leveling up: A teacher’s personal journey of bringing video games into a school and classroom
Published: 31 May 2020
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Are you bigger than an Xbox?: ‘20 Questions’ used in a class delivered via video conferencing
Published: 07 Jun 2020
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It's your mooooove: Why teaching with games should be like vaporwave (and not nightcore)
Published: 24 Jun 2020
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Language and literacy teaching with games: the “who” and transformative actions
Published: 26 Aug 2020
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Social learning and literacy affordances in Animal Crossing: New Horizons
Published: 02 Sep 2020
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Entwining Bridging Activities, the EEE framework, and Coup in a 6th grade advanced EFL writing class
Published: 08 Sep 2020
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York, J. (2020). 👩🚀 How to teach languages with “Among Us”
Published: 25 Oct 2020
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McFadyen, N. (2020). Games and literacy: Remixes in asynchronous time
Published: 25 Oct 2020
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York, J. & deHaan J. (2021). Ludic Language Pedagogy is MMM … way more delicious than digital game-based language learning
Published: 28 Feb 2021
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Furusawa, K., Yoshida, H. (2021) How we developed both inside and outside a “games and multiliteracies” seminar: A comparison of a society-focused journey and a self-focused journey
Published: 15 Mar 2021
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Kneoh, J. W. T. & Miura, S. (2021) Teaching students English idioms through a memory game
Published: 20 Apr 2021
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Poole, F. (2021) Co-Management: A Ludic Language Pedagogical Approach
Published: 27 Apr 2021
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York, J. (2021) Creating playgrounds in online teaching spaces: Kanami and Nene’s “hero journeys”
Published: 14 May 2021
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Johnson, P. (2021) Playtesting tabletop roleplaying with first and second year Korean EFL university students
Published: 14 May 2021
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deHaan, J. (2021) Can making art lead to making change in the world? “I don’t know how to do what I drew.” (Bad teacher-researcher! No 🍪🍪! 😉)
Published: 15 Sep 2021
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Spano. F., York, J., deHaan, J., Bard, R. (2021). One game, many approaches: How teachers can use a single game with any teaching methodology
Published: 21 Sep 2021
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Fredrickson, T. & Lotscher, S.K. (2021). Video gaming: Helping your English learners take control
Published: 14 Dec 2021
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deHaan, J. (2022). Game loops, Game design loops, Game Terakoya loops and Ludic Language Pedagogy loops
Published: 17 Jan 2022
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deHaan, J. (2022). Teaching language and literacy (or anything) with games (or anything): A good way (The pedagogy of multiliteracies) simplified here for teachers and students
Published: 11 May 2022
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York, J. (2022). Deciding who’s a n00b: Developing multimodal and gaming literacy skills with Towerfall Ascension
Published: 20 Jul 2022
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Hourdequin, P. & Hughes, B. (2022). Places, people, practices, and play: Animal Crossing New Horizons here and there
Published: 22 Sep 2022
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deHaan, J. (2023). Methods, materials and mediation for student-centered transformation and social participation around games
Published: 04 Apr 2023
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York, J. (2023). Creating SPACE to play in your classroom (An LLP zine)
Published: 20 Dec 2023
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Reed, J. (2024). Sitting in the Gamemaster's chair
Published: 06 Nov 2024
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Johnson, M. (2025). Labov’s Story Burger and Emoji Story Inspiration
Published: 01 Jan 2025
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Compton, T. (2025). Extensive RPGing? An evaluation of RPG video games for use in extensive reading.
Published: 22 Apr 2025
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deHaan, J., Kajimura, J., Kawaguchi, S., Kira, H., Koike, A., Mizuno, A., Nakashima, K., Chau, N. Q., Odate, K., Suzuki, K., Tsuzuki, M., & Ueno, K. (2025). Journeys of self-discovery and growth through experiential learning in and around games.
Published: 17 Sep 2025
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York, J. (2025). The games and education iceberg: Going beyond the surface to deeper learning
Published: 18 Nov 2025
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Kreyer, R. (2025). The Linguist’s Lair: A fun way of testing linguistic knowledge
Published: 26 Nov 2025