Al-Khanfar, S. (2023). Teaching Spanish with The Legend of Zelda: Ocarina of Time
Metadata
- Author: Sophia Al-Khanfar
- Reviewed by: Carolyn Blume, James York
- Volume and page numbers: 5 (p. 32 β 56)
- Date of publication: 2023/03/26
- Keywords: Ocarina of Time, Zelda, Video Games, Spanish, High School, Teaching, Foreign Language.
- Cite: Al-Khanfar, S. (2023). Teaching Spanish with The Legend of Zelda: Ocarina of Time. Ludic Language Pedagogy, 5, 32-56.https://doi.org/10.55853/llp_v5Wt1
Download
An alternative option:
Key Points
- Background: My personal journey to developing fluency in Spanish was through gaming, and so I felt strongly that this popular pastime would help my students, too. Ocarina of Time was a natural choice, as it is not only my favorite game, it is also dialogue-heavy and mimics real life speech, so I couldnβt pass up the opportunity to play it with my students!
- Aim: My main objective was to improve studentsβ Spanish reading comprehension. Other objectives included: developing an understanding of the difference between equivalent and literal translation, developing a more comprehensive understanding of Spanish sentence structure, learning the 100 most used Spanish verbs, and being able to understand perfect verbs and object pronouns when encountered in text.
- Methods: Engaging learners through play, student collaboration, ungraded practice, semantic and syntactic reading comprehension, spiraling curriculum, and gamification of rote memorization.
- Results: Studentsβ Spanish reading comprehension improved rapidly, and so did their confidence in performing this skill. Students also learned 90%+ of the 100 top used Spanish verbs, as well as a large variety of other vocabulary.
- Conclusion: Video games are a viable resource for teaching a foreign language.
PREVIOUSπ¨ LLP Art assets