James York

Lecturer, Tokyo Denki University

Email: [email protected]

  • Ludic keywords: Board games, social deduction, party games, family games, Minecraft
  • Language keywords: Speaking, communication, Japanese, community
  • Pedagogy keywords: Task-based language teaching, game-based language teaching (GBLT), rapid iteration, teacher roles

πŸ‘¨β€πŸ« Profile

James conducts research on the application of games in language teaching. He is currently exploring research on the following areas:

  • The use of tabletop games in a TBLT curriculum.
  • A Bridging Activities curriculum using Reddit as a platform for participation in English speaking communities.
  • The affordances of VR and AR for language learning (more details)

James also edits Ludic Language Pedagogy, an open-access journal which publishes research on the integration of games and play into language teaching practices.

πŸ§ͺ Research connections

πŸ’¬ Social connections

πŸ“° Publications

For an updated list of publications, please check James’s CV here.


  • York, J. (2019). English at Play. Tokyo Denki University Press, Tokyo, Japan.

Book Chapters

  • York, J. & Gestwick, P. (forthcoming) Two Rooms and a Boom. In K, Shrier (Ed.), 100 Games to Use in the Classroom & Beyond. ETC Press, Carnegie Mellon University, USA.
  • York, J., deHaan, J., & Hourdequin, P. (2019) It’s Your Turn: EFL Teaching and Learning with Tabletop Games. In H. Reinders, S. Ryan, & S. Nakamura, (Eds.), Innovation in Language Teaching and Learning: The Case of Japan (pp. 117-139). Springer International Publishing. https://doi.org/10.1007/978-3-030-12567-7
  • York, J. (2014). Minecraft and language learning. In C, Gallagher (Ed.), Minecraft in the Classroom: Ideas, inspiration, and student projects for teachers. Peachpit Press, Berkeley, CA, USA.

Refereed Journal Articles

  • York, J. & deHaan, J. (2018) A constructivist approach to game-based language learning. International Journal of Game-Based Learning 8(1).
  • York, J. & Stillar, S. (2013) Comics, crowdsourcing and up-votes: EFL on the front page of the Internet. JALT CALL Journal 9(1).
  • York, J. (2012) English Quest: Implementing game mechanics in a university EFL classroom. Modern English Teacher 21(4).
  • York, J. (2011) Reasons for using Youtube in the language classroom. JALT CALL Journal 7(2).
  • York, J. (2011) Music and MEXT: Using songs to aid non-native primary school teachers. The Language Teacher 35(4), 62-67.
  • York, J. (2011) Teaching Opposites Through Quiz-making. The Language Teacher 35(2), 49-50.