A playground presents methods, materials, concepts or experiences based in practice and grounded in theory that can serve to inform, inspire or challenge practitioners and/or researchers. How a playground is based in practice, and how it is grounded in theory, can then be very individual, as long as these two things are given. There must be value in it for the reader, not only for the author.
The LLP Playground is full of amazing teaching and research items which can be shared, discussed, and peer-reviewed.
🏞 Playground items by date
-
Reed, J. (2024). Sitting in the Gamemaster's chair
Published: 06 Nov 2024
-
York, J. (2023). Creating SPACE to play in your classroom (An LLP zine)
Published: 20 Dec 2023
-
deHaan, J. (2023). Methods, materials and mediation for student-centered transformation and social participation around games
Published: 04 Apr 2023
-
Hourdequin, P. & Hughes, B. (2022). Places, people, practices, and play: Animal Crossing New Horizons here and there
Published: 22 Sep 2022
-
York, J. (2022). Deciding who’s a n00b: Developing multimodal and gaming literacy skills with Towerfall Ascension
Published: 20 Jul 2022
-
deHaan, J. (2022). Teaching language and literacy (or anything) with games (or anything): A good way (The pedagogy of multiliteracies) simplified here for teachers and students
Published: 11 May 2022
-
deHaan, J. (2022). Game loops, Game design loops, Game Terakoya loops and Ludic Language Pedagogy loops
Published: 17 Jan 2022
-
Fredrickson, T. & Lotscher, S.K. (2021). Video gaming: Helping your English learners take control
Published: 14 Dec 2021
-
Spano. F., York, J., deHaan, J., Bard, R. (2021). One game, many approaches: How teachers can use a single game with any teaching methodology
Published: 21 Sep 2021
-
deHaan, J. (2021) Can making art lead to making change in the world? “I don’t know how to do what I drew.” (Bad teacher-researcher! No 🍪🍪! 😉)
Published: 15 Sep 2021
-
Johnson, P. (2021) Playtesting tabletop roleplaying with first and second year Korean EFL university students
Published: 14 May 2021
-
York, J. (2021) Creating playgrounds in online teaching spaces: Kanami and Nene’s “hero journeys”
Published: 14 May 2021
-
Poole, F. (2021) Co-Management: A Ludic Language Pedagogical Approach
Published: 27 Apr 2021
-
Kneoh, J. W. T. & Miura, S. (2021) Teaching students English idioms through a memory game
Published: 20 Apr 2021
-
Furusawa, K., Yoshida, H. (2021) How we developed both inside and outside a “games and multiliteracies” seminar: A comparison of a society-focused journey and a self-focused journey
Published: 15 Mar 2021
-
York, J. & deHaan J. (2021). Ludic Language Pedagogy is MMM … way more delicious than digital game-based language learning
Published: 28 Feb 2021
-
McFadyen, N. (2020). Games and literacy: Remixes in asynchronous time
Published: 25 Oct 2020
-
York, J. (2020). 👩🚀 How to teach languages with “Among Us”
Published: 25 Oct 2020
-
Entwining Bridging Activities, the EEE framework, and Coup in a 6th grade advanced EFL writing class
Published: 08 Sep 2020
-
Social learning and literacy affordances in Animal Crossing: New Horizons
Published: 02 Sep 2020
-
Language and literacy teaching with games: the “who” and transformative actions
Published: 26 Aug 2020
-
It's your mooooove: Why teaching with games should be like vaporwave (and not nightcore)
Published: 24 Jun 2020
-
Are you bigger than an Xbox?: ‘20 Questions’ used in a class delivered via video conferencing
Published: 07 Jun 2020
-
Leveling up: A teacher’s personal journey of bringing video games into a school and classroom
Published: 31 May 2020
-
Exploring authentic language use in the classroom
Published: 13 May 2020
-
10 great classroom activities language teachers can do with games (in addition to helping students speak while playing!)
Published: 08 May 2020
-
Jidoukan Jenga: Teaching English through remixing games and game rules
Published: 13 Apr 2020
-
Teaching English communication skills with Captain Sonar
Published: 28 Mar 2020