- Authors: Fabio Spano, James York, Jonathan deHaan, Rose Bard.
- Reviewed by: Fredrick Poole, Blair Matthews
- Volume and page numbers: 3 (p. 153 – 195)
- Date of publication: 2021/09/21
- Keywords: Connected Learning, GBLT, Game design, Game remixing, Monopoly, Pedagogy of Multiliteracies, PPP, TBLT.
- Cite: Spano. F., York, J., deHaan, J., Bard, R. (2021). One game, many approaches: How teachers can use a single game with any teaching methodology. Ludic Language Pedagogy, 3, 153-195. https://doi.org/10.55853/llp_v3Pg8
- What is this? A set of in-depth examples that frame a single game into different pedagogical approaches.
- Why did you make it? We felt that the literature on game-based learning lacks examples of HOW to use a game with various methodologies and curricular goals.
- Who is it for? For teachers that would like to try using games in their language classroom but are stuck in limbo between theory and practice.
- Why do we need this? We think that practical examples on how to use a game in more than one way might help spread the love for more instances of Ludic Language Pedagogy.
- What is it not? This is not a paper that promotes MONOPOLY as the best option to teach languages with games.