deHaan, J. (2022). Game loops, Game design loops, Game Terakoya loops and Ludic Language Pedagogy loops

 

Metadata

  • Authors: Jonathan deHaan
  • Reviewed by: Daisy Abbot, Jules Buendgens-Kosten, D.M. Jones, Paul Horness.
  • Volume and page numbers: 4 (p. 1 – 13)
  • Date of publication: 2022/01/17
  • Keywords: Game design, Game loops, Iteration, Keep It Super Simple, Methods, Materials, Mediation, Pedagogy, Playtesting, Reflective questions.
  • Cite: deHaan, J. (2022). Game loops, Game design loops, Game Terakoya loops and Ludic Language Pedagogy loops. Ludic Language Pedagogy, 4, 1-13. https://doi.org/10.55853/llp_V4Pg1

Abstract

  • What is this? An exploration of well-designed games, game design β€œbest practices,” solid steps in my Game Terakoya teaching, and straightforward questions for other teachers using games. I’ll loop back again and again ;) in this paper to the central concept of β€œloops:” sequences or systems that repeat and vary to different educational or entertaining effects.
  • Why did you make it? I read and think a lot about games and game design. I also spend a lot of time designing and improving my teaching. I noticed the connections and wanted to create something that would help other teachers think about the loops in their teaching as well.
  • Who is it for? It’s for experienced teachers: you’ve been teaching for β€œforever” … step back a bit from your work and think about whether your teaching is overly complex and not β€œloopy” enough. Let’s all aim for some elegant ludic language pedagogy!

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