Metadata
- Author: Niall McFadyen
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Reviewed by: Jules Buendgens-Kosten, Jonathan deHaan, Blair Matthews, Casey Nedry, Adam Sheard
- Volume and page numbers: 2 (p. 256 β 268)
- Date of publication: 2020/10/25
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Keywords: Asynchronous learning, Game Terakoya, Media literacy, Middle school, Multiliteracies, Remote learning, Teacher narrative, Video games
- Cite: McFadyen, N. (2020). Games and literacy: Remixes in asynchronous time. Ludic Language Pedagogy, 2, 256-268. https://doi.org/10.55853/llp_v2Pg12
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Abstract
- What is this? This is a narrative explaining my development of an asynchronous learning activity that used student gameplay as a reflective learning activity targeting media literacy and multiliteracies.
- Why did you make it? I made it to share my experiences and resources for other teachers and educators while exploring how video games can be used for literacy instruction.
- Who is it for? Teachers, parents, teacher-candidates, students, and researchers.
- What other resources did you use and adapt? Jonathan deHaanβs Game Terakoya project.
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