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Abstract

  • What is this? This is a narrative explaining my development of an asynchronous learning activity that used student gameplay as a reflective learning activity targeting media literacy and multiliteracies.
  • Why did you make it? I made it to share my experiences and resources for other teachers and educators while exploring how video games can be used for literacy instruction.
  • Who is it for? Teachers, parents, teacher-candidates, students, and researchers.
  • What other resources did you use and adapt? Jonathan deHaan’s Game Terakoya project.