York, J. (2020). “It’s your mooooove: Why teaching with games should be like vaporwave (and not nightcore)”
Metadata
- Author: James York
- Peer-reviewed: ✅
- Peer-reviewers: Evan Bostelmann, Paul Darvasi, Jonathan deHaan, Peter Hourdequin, D.M. Jones, Mona Zawdeh.
- Date of publication: 2020/06/24
- Keywords: vaporwave, Aesthetic, Translanguaging, L1 use, Mother tongue use, Languaging, Nightcore
- Cite: York, J. (2020). It’s your mooooove: Why teaching with games should be like vaporwave (and not nightcore). Ludic Language Pedagogy, 2, 104-114. https://doi.org/10.55853/llp_v2Pg7
- Header Source: https://www.rafaeldejongh.com/vaporwave/
Tweet Synopsis
- 👤 There’s no need to rush gameplay in a classroom.
- 🏁 20 minutes at the end of the week? Too short.
- 🌺 Take your time. Give students time. Slow it down.
- 🌴 Good Ludic Language Pedagogy is like vaporwave; not nightcore.
- 🌊 #LudicLanguagePedagogy #vaporwave
Key points
- 👤 What is this? A playful conceptualization of game-based language teaching as vaporwave.
- 🏁 Why did you make it? During an interview, I came upon the concept of GBLT as vaporwave. This document is an exploration of the concept in more detail and as a place for others to discuss and comment on.
- 🌺 Who is it for? Teachers who are unsure where games fit into their curriculum, how often to use them, how long they should be used for, what to do before or after games, etc.
- 🌴 What is vaporwave? Essentially, slowed down 80s pop music, which gives it a modern, interesting aesthetic.
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