Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play
Metadata
- Author: Robin Reid
- Reviewed by: Mark Johnson, James York
- Volume and page numbers: 6 (p. 94 – 107)
- Date of publication: 2024/11/05
- Keywords: Tabletop games, Task-based, Socio-cognitive, Collaborative dialogues, Language Related Episodes
- Cite:
Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play. Ludic Language Pedagogy, 6, 94-107. https://doi.org/10.55853/llp_v6Art2
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Key Points
- Background: Tabletop games have been a frequent addition to task-based classroom activity.
- Aim: This study investigates the potential differences in learning opportunities that arise during collaborative dialogues between learners as they play tabletop games that differ in how they utilize player interaction.
- Methods: This study uses a qualitative analysis of task transcripts using the construct of the Language Related Episode.
- Results: Tasks did not produce any major differences in quality or number of LREs between games, but across games a vast majority of LREs were prompted specifically by cards with text during the game.
- Conclusion: Tabletop games may not afford an abundance of specific language talk, but more research is necessary to get a better idea of how learners handle L2 gaps during gameplay.
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