- Author: James York
- Reviewed by: Vita Kogen, Fredrick Poole
- Volume and page numbers: 2 (p. 225 – 255)
- Date of publication: 2020/10/20
- Keywords: Board games, CAF model, Smartphones, TBLT, Transcription, YouTube
- Cite: York, J. (2020). Pedagogical considerations for teaching with games: Improving oral proficiency with self-transcription, task repetition, and online video analysis. Ludic Language Pedagogy (2), 225-255.
- Background: Board games were utilized with rigorous pre and post-play activities in an EFL classroom context to promote L2 development.
- Aim: The aim of this paper is to assess whether the post-play activities improved participants’ speaking skill.
- Methods: Using complexity, accuracy and fluency measures, as well as reference to learners’ completed workbooks, output performance was analysed quantitatively.
- Results: Output accuracy was significantly improved in the second gameplay session, however complexity and fluency dimensions were not affected. A number of common morphosyntactic errors were also left unnoticed.
- Conclusion: Whilst student-driven post-tasks aided learners’ L2 development; particularly along the fluency dimension, additional teacher instruction is required.