deHaan, J., Kajimura, J., Kawaguchi, S., Kira, H., Koike, A., Mizuno, A., Nakashima, K., Chau, N. Q., Odate, K., Suzuki, K., Tsuzuki, M., & Ueno, K. (2025). Journeys of self-discovery and growth through experiential learning in and around games
Metadata
- Authors: Jonathan deHaan, Juan Kajimura, Subaru Kawaguchi, Hikari Kira, Akiho Koike, Aoi Mizuno, Kanna Nakashima, Nguyen Quynh Chau, Kaede Odate, Karua Suzuki, Maho Tsuzuki, Kanon Ueno.
- Reviewed by: Alexander Bacalja, Yeonwook Hwang, and D.M. Jones
- Volume and page numbers: 7 (pp. 66โ104)
- Date of publication: 2025/09/17
- Keywords: Experiential learning, Self-discovery, Games, Ludic language pedagogy, Growth
- Cite:
deHaan, J., Kajimura, J., Kawaguchi, S., Kira, H., Koike, A., Mizuno, A., Nakashima, K., Chau, N. Q., Odate, K., Suzuki, K., Tsuzuki, M., & Ueno, K. (2025). Journeys of self-discovery and growth through experiential learning in and around games. Ludic Language Pedagogy, 7, 66โ104.
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KEY POINTS
- What is this? This is a reflection on and sharing of our growth journeys in our graduation seminar.
- Why did you make it? In our seminar, 11 students embarked on unique self-growth journeys, each with our own goals and methods. Although we played the same games, we engaged in different activities and had diverse experiences. Yet, we found ourselves growing in similar areas, such as language, confidence, and study skills. Learning can come from many forms of media, especially through experiential learning. We want to share our insights and experiences with you.
- Who is it for? This is for teachers interested in integrating the Pedagogy of Multiliteracies with games, as well as for students looking to explore active learning approaches
TWEET
11 students, 11 unique journeysโmany powerful lessons! ๐ฒ๐ฎ๐ Through games & experiential learning, we grew in many ways. Educators & students, explore how the Pedagogy of Multiliteracies can transform learning! ๐ #ActiveLearning #GameBasedLearning
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