ISSN: 2435-2349

๐Ÿฆ LLPx Symposium 2025 Post Conference Publication

Welcome to the landing page for the LLPx Symposium 2025 post conference publications. Here you can find a selection of all the papers that were submitted in a single PDF, as well as individual papers.

๐Ÿ“ฅ Download the full PDF here

๐Ÿ—’๏ธ Individual papers

๐Ÿ‘ฉโ€๐Ÿซ Supporting Teachers on Their Ludic Journey

By Melinda Mรกthรฉ

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Mรกthรฉ, M. (2025). Supporting teachers on their ludic journey. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 1โ€“3. https://doi.org/10.55853/CP1_1

๐ŸŽฎ Ludic by Design: Integrating Digital Games into an ESL Curriculum to Foster Engagement and Joy

By Carlos Valadares

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Valadares, C. (2025). Ludic by design: Integrating digital games into an ESL curriculum to foster engagement and joy. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 4โ€“11. https://doi.org/10.55853/CP1_2

๐Ÿ” Reviewing Critical Frameworks for a Critically Oriented Digital Game Education

By Alex Bacalja

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Bacalja, A. (2025). Reviewing critical frameworks for a critically oriented digital game education. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 12โ€“18. https://doi.org/10.55853/CP1_3

๐ŸŽฎ Reviewing a One-year Deployment of a Nintendo Switch in a Self-Access Learning Center

By Derrick Wong

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Wong, D. (2025). Reviewing a one-year deployment of a Nintendo Switch in a self-access learning center. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 19โ€“32. https://doi.org/10.55853/CP1_4

๐Ÿงฉ Fitting the Pieces together: People, Stories, and Games

By Mark L. W. Johnson

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Johnson, M. L. W. (2025). Fitting the pieces together๐Ÿงฉ: People, stories, and games. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 33โ€“46. https://doi.org/10.55853/CP1_5

๐ŸŽฒ Running a Seminar Class as a Game Design Studio

By James York

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York, J. (2025). Running a seminar class as a game design studio. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 47โ€“53. https://doi.org/10.55853/CP1_6

๐Ÿ“š Game-based Learning and Vocabulary Acquisition through In-class RPG Activities and Printouts

By James Dunn

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Dunn, J. (2025). Game-based learning and vocabulary acquisition through in-class RPG activities and printouts. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 54โ€“62. https://doi.org/10.55853/CP1_7

๐ŸŽฏ Reimagining Tombola: A Cross-Cultural Experience for Italian Teaching

By Petra Khalil

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Khalil, P. (2025). Reimagining Tombola: A cross-cultural experience for Italian teaching. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 63โ€“72. https://doi.org/10.55853/CP1_8

๐Ÿ˜„ Emoji Story Prompts

By Mark L. W. Johnson

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Johnson, M. L. W. (2025). Emoji story prompts. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 73โ€“77. https://doi.org/10.55853/CP1_9

๐ŸŽช Playing Jackbox Party Packs to Practice Authentic English in the Classroom

By Jermaine Gordon-Mizusawa

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Gordon-Mizusawa, J. (2025). Playing Jackbox Party Packs to practice authentic English in the classroom. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 78โ€“86. https://doi.org/10.55853/CP1_10

๐Ÿšช Medical English Escape Room

By Martin Sedaghat

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Sedaghat, M. (2025). Medical English escape room. Ludic Language Pedagogy: LLPx 2025 Symposium Post-Conference Publication, 87โ€“90. https://doi.org/10.55853/CP1_11