LLPx01 Report


LLPx01 Game board (and report)

🕰 Schedule

  • 13:00~13:05 👋 Welcome
  • 13:05~13:30 🕹️🕹️ Meet Your LLP 2P: Introduce your Ludic, Language and Pedagogy interests and current projects
  • 13:30~14:15 🥣 LLP ingredients: Short (3~5 min) presentations from participants
  • 14:15~15:00 👩‍🍳 LLP Iron Teacher: Go head to head with other groups of LLPers to create the best LLP lesson plan!
  • 15:00~15:15 🏆 Iron Teacher presentations and awards: See who became the LLP Iron Chefs… I mean… TEACHERS! Various awards. Some serious, some just for fun.
  • *15:15~15:30** 💭 Debrief the conference: Give us feedback
  • 15:30~15:35 🤷 What’s next?

🔑 Key points

  • What is this? This is a collection of short talks and lesson plans made by participants of LLPx01. Teachers presented Ludic, Language and Pedagogy elements, then were grouped into teams which had 45 minutes to create a lesson plan, activity, class, workshop or curriculum.
  • What did they make? Creations included: “DO IT YOURSELF!!!!!!!!” “Spreading of viruses and ideas” “GAME: Giving Analytical Maneuverability to Educators”
  • Why did you make it? We want to share more Ludic, Language and Pedagogy elements with each other and other teaching and research communities. If you want to implement or modify these plans, you can! We would be happy to help you do so. Join our Slack to chat with the Iron Teachers.

🎯 The Game board and report ↯

All you need to witness what occurred at our first ever playtest of the LLPx conference format is the Google Doc linked below:

📝 Download the report here

🗣 Talks and 🎞 videos

Also, please check the live doc above for links to slides and other, related content.

Playlist of all LLPx01 videos


  1. Adam Sheard - Collaborative annotation.
  2. Fabio Spano - A quick intro to good GMing
  3. Ben Thanyawatpokin - How teaching is like GMing.
  4. Carolyn Blume - Teachers’ attitudes towards games.
  5. Casey Nedry - How to remember stuff.
  6. Christine Bolou-Chiaravalli - Online MMO communication.
  7. Frederick Poole - How to use game-play data to inform practice.
  8. James York - Net slang.
  9. Jonathan deHaan - Social impact games.
  10. Marc Jones - Gamification.
  11. Stamatia Savvani - Creating games with students in the language classroom.